Goblins Clash Royale card

Goblins

Three fast, hard-hitting melee units that punish overcommitted troops quickly, for a very low Elixir cost.

Elixir Cost
2
Rarity
Common
Units
3
Targets
Ground
Trait
Fast Movement

Recent Performance

69%
Win Rate 118 recent battles
2.4%
Pick Rate Share of recent decks

Goblins appears in 2.4% of recently tracked decks and wins 69% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Goblins.

Best Goblins Counters

These cards performed well against decks using Goblins in recent matches.

Top Goblins Decks

#1Goblins Deck
Copy Deck
Executioner
Goblins
Valkyrie
Ice Spirit
Hog Rider
The Log
Rocket
Tornado
Avg. Elixir3.4
Win Rate72%
Battles29
#2Goblins Deck
Copy Deck
Skeleton Barrel
Goblins
Dart Goblin
Suspicious Bush
Royal Ghost
Rascals
Freeze
The Log
Avg. Elixir3.0
Win Rate41%
Battles17
#3Goblins Deck
Copy Deck
Skeleton Barrel
Goblins
Royal Ghost
Rascals
Dart Goblin
Suspicious Bush
Freeze
Bomb Tower
Avg. Elixir3.3
Win Rate75%
Battles12

What Do Goblins Do?

Goblins deploys 3 ground-only melee units at once. They move faster than most troops their cost and deal high damage per hit, letting them close distance and punish support troops or unprotected pushes quickly.

Their low hitpoints mean they're not built to survive prolonged fights - their value comes from getting there fast and dealing damage before the opponent can respond.

Where Goblins Fit

They're a cheap, aggressive defensive answer to overcommitted troops, and can also punish an opponent's push if timed to intercept it before support arrives.

How to Counter Goblins

Splash damage is the cleanest answer, since all 3 units stand close together and share very low hitpoints, letting a single area-damage spell or troop clear them at once.

Goblins FAQ

What rarity is Goblins?

Goblins is a Common card.

How many units does Goblins deploy?

It deploys 3 melee units at once.

Do Goblins target air units?

No. All 3 Goblins are ground-only melee troops.

What makes Goblins efficient?

They move fast and hit hard relative to their low Elixir cost, letting them punish overcommitted troops quickly despite their low hitpoints.

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