Minion Giant
A 4-Elixir flying win condition that ignores troops, targets buildings from range, and cannot be knocked back.
Recent Performance
Minion Giant appears in 24.9% of recently tracked decks and wins 67% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Minion Giant.
Best Synergies
Cards that have recently performed well alongside Minion Giant.
What Does Minion Giant Do?
Minion Giant is a flying troop that ignores enemy troops and attacks buildings and Crown Towers from range. Its ranged toxic attack lets it begin dealing damage without moving directly beside its target.
It also cannot be knocked back, so defenders cannot rely on displacement effects to push it away after it locks onto a building.
Where Minion Giant Fits
Minion Giant works as a compact flying win condition. It fits decks that can remove ranged anti-air defenders or pressure them with supporting air troops while it stays focused on the opponent's buildings.
How to Counter Minion Giant
Use reliable ranged anti-air damage and place a defensive building to pull its attention away from the Crown Tower. Because knockback does not move it, defeating it quickly is more dependable than trying to interrupt its approach with displacement.
Minion Giant FAQ
What rarity is Minion Giant?
Minion Giant is a Rare card.
How much Elixir does Minion Giant cost?
Minion Giant costs 4 Elixir.
What does Minion Giant target?
It targets buildings and Crown Towers while ignoring enemy troops.
Can Minion Giant be knocked back?
No. Minion Giant cannot be knocked back, so defenders need to damage it or redirect it with a building.
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