Zap Clash Royale card

Zap

A cheap utility spell that deals small damage but briefly stuns every troop it hits, resetting their attack timers.

Elixir Cost
2
Rarity
Common
Type
Spell
Targets
Ground & Air
Effect
Stun + Small Damage

Recent Performance

68%
Win Rate 1,237 recent battles
25.1%
Pick Rate Share of recent decks

Zap appears in 25.1% of recently tracked decks and wins 68% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Zap.

Best Zap Counters

These cards performed well against decks using Zap in recent matches.

Top Zap Decks

#1Zap Deck
Copy Deck
Inferno Dragon
Little Prince
Zap
Rune Giant
Minion Giant
Poison
Skeletons
Goblin Cage
Avg. Elixir3.3
Win Rate66%
Battles79
#2Zap Deck
Copy Deck
Battle Ram
Golden Knight
Zap
Ronin
Bandit
Royal Ghost
Mother Witch
Electro Wizard
Avg. Elixir3.6
Win Rate67%
Battles70
#3Zap Deck
Copy Deck
Battle Ram
Golden Knight
Zap
Ronin
Bandit
Royal Ghost
Mother Witch
Zappies
Avg. Elixir3.6
Win Rate64%
Battles53

What Does Zap Do?

Zap is a cheap spell that deals relatively small damage but briefly stuns every troop and building in its radius, resetting their attack timers for a moment. It hits both ground and air targets, making it useful against a wide range of threats.

That reset effect is often more valuable than the damage itself, since it can interrupt a troop's next hit or delay a building's next shot at a critical moment.

Where Zap Fits

It's a versatile cheap utility spell, useful for clearing weak swarms, finishing off low-HP troops, and resetting the charge on troops like Sparky or Inferno Tower/Dragon.

How to Counter Zap

Troops with very high hitpoints are barely affected by its small damage, and its short stun has minimal impact on troops that already attack slowly.

Zap FAQ

What rarity is Zap?

Zap is a Common spell card.

How much damage does Zap deal?

Zap deals relatively small damage compared to most spells, since its main value comes from its stun effect rather than raw damage.

What does Zap's stun do?

It briefly stuns every troop in its radius, resetting their attack timer for a moment.

What counters Zap?

Troops with very high hitpoints are barely affected by its small damage, and its short stun has minimal impact on troops that already attack slowly.

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