Flying Machine Clash Royale card

Flying Machine

A long-range flyer whose extreme reach lets it chip away at ground and air targets from well outside most troops' attack range.

Elixir Cost
4
Rarity
Rare
Type
Air Troop
Targets
Ground & Air
Trait
Long Range

Recent Performance

78%
Win Rate 54 recent battles
1.1%
Pick Rate Share of recent decks

Flying Machine appears in 1.1% of recently tracked decks and wins 78% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Flying Machine.

Best Flying Machine Counters

These cards performed well against decks using Flying Machine in recent matches.

Top Flying Machine Decks

#1Flying Machine Deck
Copy Deck
Royal Recruits
Barbarian Barrel
Goblin Cage
Electro Spirit
Flying Machine
Arrows
Royal Hogs
Zappies
Avg. Elixir3.8
Win Rate73%
Battles30
#2Flying Machine Deck
Copy Deck
Barbarians
Tombstone
Zap
Goblin Curse
Lava Hound
Phoenix
Flying Machine
Miner
Avg. Elixir3.8
Win Rate71%
Battles7
#3Flying Machine Deck
Copy Deck
Royal Recruits
Golden Knight
Goblin Cage
Fireball
Flying Machine
Royal Hogs
Electro Spirit
Zappies
Avg. Elixir4.1
Win Rate100%
Battles4

What Does Flying Machine Do?

Flying Machine is a flying troop with an unusually long attack range, capable of hitting both ground and air targets with single-target damage. That range lets it often start attacking before most troops can retaliate.

Its moderate hitpoints and lack of splash damage mean it's not overwhelming on its own, but the range advantage makes it consistently difficult for melee-only troops to punish cleanly.

Where Flying Machine Fits

It works well as both a defensive troop and a chip-damage support card, using its range to whittle down towers or troops from a safe distance while other cards handle the closer fighting.

How to Counter Flying Machine

A strong anti-air troop with its own decent range - rather than a purely melee answer - can trade with it more evenly, since melee troops often can\'t close the gap before taking several hits.

Flying Machine FAQ

What rarity is Flying Machine?

Flying Machine is a Rare air troop.

Does Flying Machine target ground units?

Yes. It can hit both ground and air targets, though it deals single-target rather than splash damage.

What makes Flying Machine hard to punish?

Its range is unusually long, often letting it hit and retreat before most ground troops can ever reach it.

What counters Flying Machine?

A strong anti-air troop with its own decent range can trade with it evenly, since something purely melee often can't close the distance in time.

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