Giant Clash Royale card

Giant

A high-HP tank that ignores troops entirely and marches straight for a building, absorbing damage so support troops behind him can do the real work.

Elixir Cost
5
Rarity
Rare
Type
Troop
Targets
Buildings
Trait
High HP

Recent Performance

67%
Win Rate 523 recent battles
10.5%
Pick Rate Share of recent decks

Giant appears in 10.5% of recently tracked decks and wins 67% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Giant.

Best Synergies

Cards that have recently performed well alongside Giant.

Best Giant Counters

These cards performed well against decks using Giant in recent matches.

Top Giant Decks

#1Giant Deck
Copy Deck
Witch
Bowler
Giant Snowball
Giant
Minions
Zappies
Arrows
Graveyard
Avg. Elixir4.0
Win Rate57%
Battles58
#2Giant Deck
Copy Deck
Elite Barbarians
Giant
Witch
Elixir Collector
Rage
Arrows
Heal Spirit
Mini P.E.K.K.A
Avg. Elixir4.0
Win Rate63%
Battles49
#3Giant Deck
Copy Deck
Wizard
Mini P.E.K.K.A
Zap
Vines
Sparky
Tornado
Giant
Heal Spirit
Avg. Elixir3.6
Win Rate75%
Battles44

What Does Giant Do?

Giant is a ground-only troop that ignores enemy troops entirely, walking straight for the nearest building. His very high hitpoints let him tank an enormous amount of damage before falling.

Because he never fights back against troops directly, his real value comes from what he protects - support cards deployed behind him that can clear defenders while the Giant soaks up all the hits.

Where Giant Fits

Giant is one of the most classic beatdown win conditions - typically paired with ranged or splash support behind him, using his tankiness to buy time for those cards to clear the way to the tower.

How to Counter Giant

Since he never fights back, high sustained damage - like Inferno Tower or Inferno Dragon - can eliminate him efficiently, while swarms can overwhelm any support troops trying to protect him.

Giant FAQ

What rarity is Giant?

Giant is a Rare card.

What does Giant target?

Giant only targets buildings, ignoring enemy troops entirely on his way to the tower.

Why is Giant considered a classic win condition?

His very high hitpoints let him soak up a lot of damage while support troops behind him deal with anything the opponent throws at the push.

What counters Giant?

Since he never fights back against troops, swarms and inferno-style damage can whittle him down safely while his support struggles to protect him alone.

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